Drinking Game Dares: A Builder Kit for Any Difficulty

Freunde ziehen eine Trinkspiel-Aufgabe aus dem Schwierigkeits-Baukasten

No matter which drinking game you're playing — Jenga, cards or dice — sooner or later you need new dares. This builder kit sorts drinking game dares by difficulty level, so they fit whatever game you're already playing. Instead of learning new rules, you just swap out the dare list.

Last updated: 5 February 2024

💡 By the way: that's exactly why we built the SwigSki3000® — four people, one ski, one shot in sync. More on that below ↓

What are build-your-own drinking game dares? A dares builder kit sorted by difficulty level that combines with any drinking game — whether Jenga, cards or dice is setting the pace right now.

Level 1: Easy (to get started)

Dares that won't catch anyone off guard — perfect for the first few rounds, while the group is still warming up.

  • Sing the first line of your favourite song.
  • Pull a face and hold it for 10 seconds.
  • Tell a bad joke.
  • Swap seats for one round.
  • Speak in an accent of your choice for the next three sentences.
  • Talk for a full minute without using the letter "e".
  • Do ten jumping jacks before you take your next sip.

House party crashing the Swigski together with friends … – @apresallstars

Practical side effect: because the SwigSki3000® is made of four individually detachable modules, it goes straight into the dishwasher after the round instead of getting shoved in a corner.

Level 2: Medium (once the round is warmed up)

Dares with a bit more nerve, but still far from truly personal — work well after the first 20–30 minutes.

  • Impersonate someone in the group until someone guesses who it is.
  • Call a random contact and sing them a song.
  • Tell an embarrassing story about yourself.
  • Dance for 30 seconds with no music, as convincingly as you can.
  • Have the group dictate a made-up language and "translate" a sentence live.
  • Read the last message in your chat history out loud (you can skip the names).
  • Come up with an ad on the spot for the first object you get your hands on.

Level 3: Hard (for a fully warmed-up round)

Dares with real nerve required — best saved for once everyone's comfortable and the mood is already loose.

  • Give everyone in the group one honest compliment and one honest piece of criticism.
  • Show the group your most embarrassing photo from the last two years.
  • Answer three questions from the group truthfully, no matter how personal.
  • Post a caption dictated by the group to your story (with the group's consent).
  • Let the group check your ringtone, your wallpaper and your last search.
  • Reveal which person in the group surprised you most the first time you met them — and why.

Creative and Performance Dares

The most popular category, because it's guaranteed to get laughs — perfect for any mood, no matter how warmed up the round already is.

  • Invent an ad for whatever object is closest on the table and deliver it dead serious.
  • Speak only in rhymes until your next turn.
  • Draw a portrait of the person across from you with your eyes closed — the group judges the result.
  • Give a 30-second acceptance speech as if you'd just won an Oscar.
  • Impersonate a celebrity until someone guesses who it is.
  • Tell a joke so bad that no one laughs — if someone fails to hold back a laugh, they drink.

Practical side effect: because the SwigSki3000® is made of four individually detachable modules, it goes straight into the dishwasher after the round instead of getting shoved in a corner.

How to Combine the Builder Kit with Your Drinking Game

The trick with the builder kit: it simply replaces the "consequence" in any game. A few examples of what that looks like in practice:

  • Wobbly tower/Jenga: write one dare per level on each block — whoever pulls it out has to do it.
  • Cards (Kings/Ring of Fire): instead of "the Jack makes a rule", the Jack draws a dare from the current level.
  • Spin the bottle / ski roulette: whoever the spin points to draws a dare from the level the group picked.
  • Dice games: whoever rolls the lowest number gets a dare instead of a sip.

For Specific Games with Their Own Dares

Some games already come with a fixed set of dares — check out Drinking Game Tasks for Jenga, Kings Cup & More if you'd rather stick with the original rules instead of using the builder kit here.

If the group grows, the Shotski simply grows with it via the extension set — four modules are the base, and each extra pair adds two more spots.

Tips for the Dares Builder Kit

  • Start with level 1: the group needs to warm up first before level 3 really lands.
  • Let the group decide: whoever draws a dare can pick the level themselves if the group's unsure.
  • Respect boundaries: even at level 3, no one has to complete a dare they're not comfortable with.

FAQ

How does the drinking game dares builder kit work?

The dares are sorted into three difficulty levels and combine with any drinking game you're already playing.

Which games does the builder kit work with?

With all of them — Jenga, card games, dice games or truth or dare. The kit only replaces the specific dares, not the game's underlying principle.

When should you use level 3?

Only once the group is warmed up — usually after 20–30 minutes with levels 1 and 2.

What if someone doesn't want to complete a dare?

Then that person drinks instead — no pressure, at any level.

Can you add your own dares?

Yes, the kit is deliberately kept open — the group can slot their own dares into the right level at any time.

Do you need any accessories for the dares?

No, all the dares here work without any props — only the base game they're combined with might need accessories.

Related articles:
Drinking Game Tasks for Jenga, Kings Cup & More · Drinking Games for Three · Drinking Games 18+: The Overview